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Card Game: Rummi
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kaxenji
Rummi ♠♥♦♣
This game requires:

  • 2 decks of cards, along with all 8 jokers (total: 112 cards)

  • 4 players

Setup:

  1. Shuffle the cards.

  2. The dealer cuts the deck at random and peeks at a card. The number on the card determines which player will cut the deck. (Count begins from dealer, moving anti-clockwise.)

  3. After the designated player cuts the deck, cards are dealt out to the players beginning from the dealer's right in batches of 4 until each player has 20 cards.

  4. The rest of the cards are put aside and will not be involved in play.

Objective of the game:

  • To finish all the cards within one's hand. If impossible, to play as many cards as possible, especially those with a high number, so that your hand is ultimately the hand with the least number of points.

Things of note:

  • Jokers can be any card the player wishes. Once played, their role is set and they cannot be redeemed from the board.

  • J, Q, and K are considered 10 point cards. An Ace is considered 15 points.

Pre-play:

  • Players arrange their cards and check for the following:

    1. 'Tien Hu' - all cards can be cleared within one's hand itself. Automatic win. Payout depends on established rules.

    2. No 'passport' - There is not a single instance of a 3-card sequence. Automatic loss. Player sits out the game.


Game play:

  1. The player on the dealer's right begins play. The first hand will always be the 'passport' (a 3-card sequence, e.g. 2♥, 3♥, 4♥). Players are not allowed to add onto any other player's played hands till the 2nd hand.

  2. Once the first round of 'passports' have been played, play continues whereby each player has to put at least one card onto the board in turn. Playable hands are:

    • a) 3-card sequences

    • b) a 'kill' - 3 of a kind (e.g. K♠, K♥, K♦ or even 3♠, 3♠, 3♥)

    • c) Adding a card onto an existing sequence

    • d) 'Killing' a card which matches a previous 'kill'


  3. If a player has no playable hands at any point, the player is considered out of the game. Gameplay continues between all other viable players until one player is left if no one finished all their cards before that point.

  4. If a player finishes their cards at any point, the game is immediately over, and all players pay the winner the set 'Hu' amount, and adjustments are made as discussed in the 'Scoring' section.


Scoring:

  1. If a player manages to finish all their cards, they win and it is called a 'Hu'. Payout depends on established rules.

  2. If no player finishes their cards, all players tally up their points based on their cards left unplayed. Points correspond with the number on the cards. J, Q, and K are considered 10 point cards. An Ace is considered 15 points.

  3. The player with the least amount of points is ranked first, while the others are ranked accordingly. Payout tier will depend on the ranking. (For example, in a 1-2-3 game, everyone pays the 1st place player, but the 2nd player will pay $1, the 3rd player will pay $2, and the 4th player will pay $3.)

  4. Adjustments are made for Jokers and Aces. Each Joker and Ace is worth $0.50. Players pay each other depending on the difference between the Jokers and Aces they have. A matching pair of Aces (e.g. A♣, A♣) doubles their worth, making each Ace $1.

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